Thursday, April 25, 2013

Too Many Options!

Creating is hard. I'm sure this isn't news to anyone who's ever tried to make anything (so, everyone), but tonight has just been an abject lesson in that fact. Earlier, I figured I could work on one of my many ongoing game designs. They're all in pretty early stages, unsurprisingly. I've gotten to the point in each of them where I've realized how many things would have to fall into place to make it work as I want it to, and how interconnected all of those things are, and then I pretty much just freeze up and write a blog post about it.