Thursday, April 25, 2013
Too Many Options!
Creating is hard. I'm sure this isn't news to anyone who's ever tried to make anything (so, everyone), but tonight has just been an abject lesson in that fact. Earlier, I figured I could work on one of my many ongoing game designs. They're all in pretty early stages, unsurprisingly. I've gotten to the point in each of them where I've realized how many things would have to fall into place to make it work as I want it to, and how interconnected all of those things are, and then I pretty much just freeze up and write a blog post about it.
Monday, September 17, 2012
Hardcore Minecraft: Day 5
Not a terribly eventful day, thanks to lots of people buzzing around our base. Erik and I don't know why on earth so many people come by our outpost. We're a decent distance from the nearest other faction, and we're in by far the least populated quadrant of the map. So, what's bringing people to us? We don't know. Maybe it was me writing in the snow.
Saturday, September 15, 2012
Hardcore Minecraft: Day 3
It began as a slow evening on the Hardcore server. Erik and I were talking about supply runs and how to expand our holdings. We decided that, as a (soon-to-be) lawyer, he needed a richly appointed office. There's no mahogany wood in Minecraft, so we were thinking about alternatives when we hear an explosion outside.
Not really sure what's going on, we have a look around and don't know if someone detonated some TNT nearby or a creeper went off, both of which would be impossible without an interloper. Erik says that he thought he saw someone lurking outside. I go to check, and narrowly manage to run back inside as someone named "ilikecheese" hits me with arrows and rushes at our front door.
We manage to seal ourselves safely back in the castle, safe from someone who seemed very prepared to kill. He tries to goad us out of our bastion, but eventually loses interest and logs off.
Now, I'm not very combative in Minecraft. I see it as a building game, and even a "hardcore PVP server" can't improve on the game's, shall we say, rudimentary combat and controls. I'm here for the challenge of building the most interesting things I can in a world that is very ready to kill me and keep me from playing for three full days. So needless to say, I want to avoid that.
But I also want to build something out of snow, and that means that it's time for adventure!
Not really sure what's going on, we have a look around and don't know if someone detonated some TNT nearby or a creeper went off, both of which would be impossible without an interloper. Erik says that he thought he saw someone lurking outside. I go to check, and narrowly manage to run back inside as someone named "ilikecheese" hits me with arrows and rushes at our front door.
We manage to seal ourselves safely back in the castle, safe from someone who seemed very prepared to kill. He tries to goad us out of our bastion, but eventually loses interest and logs off.
Now, I'm not very combative in Minecraft. I see it as a building game, and even a "hardcore PVP server" can't improve on the game's, shall we say, rudimentary combat and controls. I'm here for the challenge of building the most interesting things I can in a world that is very ready to kill me and keep me from playing for three full days. So needless to say, I want to avoid that.
But I also want to build something out of snow, and that means that it's time for adventure!
Friday, September 14, 2012
Hardcore Minecraft: Day 2
I'm still alive! Though I can't say that for my teammates. Tragedy and mystery came to Minecraft as an unknown party infiltrated our base and killed one of our team. Then later, Erik logs in and is killed within seconds by the same assailant. The complete story is here, but suffice it to say that we still have no idea how that guy got into our base. We still don't; all the doors were closed, and the guy seemed to be stuck INSIDE our base for that very reason.
This may have had to do with our needing a roof. As I said before, our wall would be great for warding out all but the most determined players who built some kind of siege tower to get over our walls. I always knew that an open-air courtyard was a temporary solution, but boy did I not know how temporary. After his first death, my friend had bought an extra life or two (apparently you can do that, with real money) and come back to make things more secure. Then, a little purple ball comes whizzing over the wall. Before he knows it, a dude has teleported into our apparently-not-so-secure base and killed him AGAIN. This was no doubt frustrating.
This may have had to do with our needing a roof. As I said before, our wall would be great for warding out all but the most determined players who built some kind of siege tower to get over our walls. I always knew that an open-air courtyard was a temporary solution, but boy did I not know how temporary. After his first death, my friend had bought an extra life or two (apparently you can do that, with real money) and come back to make things more secure. Then, a little purple ball comes whizzing over the wall. Before he knows it, a dude has teleported into our apparently-not-so-secure base and killed him AGAIN. This was no doubt frustrating.
Thursday, September 13, 2012
Hardcore Minecraft: Day 1
Minecraft to the extreeeeeme! Last night I joined a friend's group on a "hardcore" Minecraft server, and it's been a lot of fun so far. This differs from normal Minecraft in a few ways, including a sort of economy, territorial control, and a few other things I don't fully understand yet. The biggest difference is that if you die, you get banned from the server for three days. Three days! So, I'd better not die.
Details and pictures (click to embiggen!) after the break.
Details and pictures (click to embiggen!) after the break.
Monday, September 10, 2012
Life is Too Short for Perfectionism
When it comes to writing, especially creative writing, the most common advice given to me is to just get something on the page. It doesn't matter if it's rubbish, because you can always edit and revise later. If you wait until it's perfect to put it on the page, you'll never start writing.
This is damn fine advice, though I've always struggled with putting it into practice. Recently, I've realized that the same is true for making games. It makes sense; game-making is a creative endeavor, just like writing. However, it's a more mechanical one than creative writing, and I'm finding that getting started on a game is giving me more trouble than getting a story started. I did not think that things could be more difficult than starting a story, mind you, unless said things involved space travel in some capacity.
Sunday, September 02, 2012
Making Games With Friends
Recently, I've been looking into a lot of options for making games. This isn't really anything new, though it's the first time in a while I've been remotely serious about it. In high school, I made several table-top games by myself and with friends. We adapted RPG systems into new settings
My favorite memory of this was a homebrew White Wolf-derivative set in the Aliens universe but using some of the weird technology from the Final Fantasy movie. No, not Advent Children. The proper one with Donald Sutherland in it. Anyway, that ended with blowing the bottom out of an elevator and falling to (relative) safety as we exploded a hallway full of xenomorphs. You probably had to be there. There was also the Mech Game, which was basically a simplified Battletech and was the origin of Trusty Rusty, Copek's bizarre cowboy-robot.
I don't recall if that was before or after the Country Game, which was sort of the magnum opus of our group's game designing days. I forget who pitched the original concept, which was basically a giant multiplayer Civilization-type strategy game in a fantasy setting. This was around 2000, mind you, so it fit an empty gaming niche at the time, plus it was a fun experiment to see if we could come up with a functioning strategy game that could be played with only pencil and paper.
Wednesday, October 13, 2010
Eratosthenes of Minecraft
I wanted to recreate one of Eratosthenes' groundbreaking experiments in Minecraft - at least, as closely as I could. Minecraft's worlds aren't round, so I couldn't use the info gleaned from a deep well at noon to calculate the circumference of the world. Mostly, I was just curious if the sun in the game was the actual source of light, or just a nice cosmetic feature that accompanied the light of day.
So, taking a page from the history books, I dug a really deep well. Eratosthenes reasoned that if sunlight reached the bottom of a well in one city and did not do so in another city at the same time, the Earth must be round. It was one of the greatest discoveries in human history.
I reasoned that if the bottom of my pit got light before the sun was directly overhead, then the daylight in Minecraft did not come specifically from the sun, but was evenly distributed over the world based on elapsed time.
It was a discovery that had no impact on anything, and a hypothesis that could have been tested in any number of simpler ways. It does seem to confirm that light comes from directly above, regardless of the Blocksun's location. Huzzah, useless information! Now go read about Eratosthenes, he was an intellectual badass.
So, taking a page from the history books, I dug a really deep well. Eratosthenes reasoned that if sunlight reached the bottom of a well in one city and did not do so in another city at the same time, the Earth must be round. It was one of the greatest discoveries in human history.
I reasoned that if the bottom of my pit got light before the sun was directly overhead, then the daylight in Minecraft did not come specifically from the sun, but was evenly distributed over the world based on elapsed time.
It was a discovery that had no impact on anything, and a hypothesis that could have been tested in any number of simpler ways. It does seem to confirm that light comes from directly above, regardless of the Blocksun's location. Huzzah, useless information! Now go read about Eratosthenes, he was an intellectual badass.
Thursday, September 30, 2010
Minecraft II: The Floor is Made of Lava
When last we met our intrepid hero, he was plummeting towards a fiery death at the whim of Roadkill and his deathplank. Cruel gravity also had a hand in things, but I mostly blame Roadkill. We all went down together, though, and into the lake of fire. It wasn't a ring of fire, per se, but it was definitely burning. I don't know why I just referenced a Johnny Cash song that I hate, but there you have it.
So we land in the lava, our avatars catch on fire, and...well, that's it. The invulnerability in Minecraft multiplayer detracts a bit from the drama. We hop about in the lava until we get to the edge, haul ourselves out, and wait for the flames to extinguish themselves.
Now we're kind of stuck here.
So we land in the lava, our avatars catch on fire, and...well, that's it. The invulnerability in Minecraft multiplayer detracts a bit from the drama. We hop about in the lava until we get to the edge, haul ourselves out, and wait for the flames to extinguish themselves.
Now we're kind of stuck here.
Wednesday, September 29, 2010
Minecraft
I've become quite enamored with Minecraft, the current darling of the PC indie game scene. It's fairly difficult to describe the game, but at a very basic level it's Building Blocks: The Game, or perhaps Legos without the limitations of expensive plastic and gravity. It plugs directly into the part of your brain that planned elaborate snow forts or tree houses well beyond your 12 year-old self's means of construction. Minecraft helped me rediscover that the Quixotic Construction Lobe of my brain is still just as over-sized as when I was a child.
About a week ago, Minecraft had a free weekend as a result of some server authentication issues. Rather than keep paid users from playing his game, creator and good-hearted Swede Notch opened up Minecraft to all comers. So, a couple of friends and I decided to dive in and start a server so we could all build things together. As it turns out, none of us were the knock-the-other-kid's-blocks-over type, so we managed to coexist in beautiful, gravity-defying creativity.
As a caveat, I should state that our creations were achieved through "opping", which basically gave us the ability to spawn whatever building materials we desired. We still assembled everything by hand; we just didn't have to mine it all. Not quite as epic, but a lot more convenient. This entry will cover our first (real-world) night of building. This took many in-game days.
If you're not familiar with Minecraft, here's a bird's-eye view of our world:
You may notice the bridge spanning the valley in the center of the picture, or the speck on top of the tower rising in the distance. The bridge was from Roadkill (the speck) and another friend, while the tower was Roadkill's current construction project.
About a week ago, Minecraft had a free weekend as a result of some server authentication issues. Rather than keep paid users from playing his game, creator and good-hearted Swede Notch opened up Minecraft to all comers. So, a couple of friends and I decided to dive in and start a server so we could all build things together. As it turns out, none of us were the knock-the-other-kid's-blocks-over type, so we managed to coexist in beautiful, gravity-defying creativity.
As a caveat, I should state that our creations were achieved through "opping", which basically gave us the ability to spawn whatever building materials we desired. We still assembled everything by hand; we just didn't have to mine it all. Not quite as epic, but a lot more convenient. This entry will cover our first (real-world) night of building. This took many in-game days.
If you're not familiar with Minecraft, here's a bird's-eye view of our world:
You may notice the bridge spanning the valley in the center of the picture, or the speck on top of the tower rising in the distance. The bridge was from Roadkill (the speck) and another friend, while the tower was Roadkill's current construction project.
You may also notice that we're preposterously high in the air. In fact, we're above cloud level.
Monday, September 20, 2010
Wherein I was on a boat
This past weekend, I had the privilege of going to a friend's lake house. It was my second time there, and this time I didn't even sound like a broken record complaining about how I hate my job! Because in the meantime, I acquired a different and much better job. So it was much more relaxing, as I wasn't dreading the coming of Monday (these days, Mondays are just distracted and end with Pub Trivia). Also, Hillary was there this time, which improves all things.
The weather was overcast for the first night, which sadly nixed our planned star cruise. Normally (I say that as if I've been there more than once before), you can turn off all the cabin's lights, take the pontoon boat out onto the lake, and get a spectacular view of the Milky Way. As a perpetual victim of light pollution, this still impresses me. Anyway, though we missed out on the stargazing, we did get to make a bonfire. I tormented a marshmallow before abandoning it to the furnace's depths, where it bloated into an Akira-esque tumorous horror. It was pretty great.
The weather was overcast for the first night, which sadly nixed our planned star cruise. Normally (I say that as if I've been there more than once before), you can turn off all the cabin's lights, take the pontoon boat out onto the lake, and get a spectacular view of the Milky Way. As a perpetual victim of light pollution, this still impresses me. Anyway, though we missed out on the stargazing, we did get to make a bonfire. I tormented a marshmallow before abandoning it to the furnace's depths, where it bloated into an Akira-esque tumorous horror. It was pretty great.
Wednesday, September 15, 2010
Wonders of the Solar System
Apparently, Nova is still running. I thought it had gone the way of most educational television, but apparently, it continues apace! Now I need to track that down and see if it's as fine a program as I remember it.
One program which I'm certain is as fine as I remember it (because I watched it about an hour ago) is Wonders of the Solar System. A product of wonderful cinematography and the ludicrously infectious enthusiasm of host Brian Cox have led me to endure the tyranny of scheduled cable broadcasting for several weeks in a row now, hoping to catch the one episode that I haven't seen yet.
Sadly, there are only five episodes (with a second series in the making), but they're worth watching if you want to learn about our solar system. The show is very accessible, and Brian Cox's obvious fascination with the world around him will give you those Science is Awesome chills that I haven't really felt since, well, Nova.
What? You don't get those chills? I admit, they've been kind of hard to come by since optimism in scientific process and space exploration took that mid-80s dip. But I promise, those chills are still out there, waiting to be discovered.
And failing all else, there's still auto-tuned Carl Sagan:
One program which I'm certain is as fine as I remember it (because I watched it about an hour ago) is Wonders of the Solar System. A product of wonderful cinematography and the ludicrously infectious enthusiasm of host Brian Cox have led me to endure the tyranny of scheduled cable broadcasting for several weeks in a row now, hoping to catch the one episode that I haven't seen yet.
Sadly, there are only five episodes (with a second series in the making), but they're worth watching if you want to learn about our solar system. The show is very accessible, and Brian Cox's obvious fascination with the world around him will give you those Science is Awesome chills that I haven't really felt since, well, Nova.
What? You don't get those chills? I admit, they've been kind of hard to come by since optimism in scientific process and space exploration took that mid-80s dip. But I promise, those chills are still out there, waiting to be discovered.
And failing all else, there's still auto-tuned Carl Sagan:
Saturday, February 14, 2009
You got your Half Life 2 in my New Caprica
Minus the acting, but it's still pretty cool. This was apparently made for under $500, and even has an HD option (bottom right).
Pretty awesome for a fan movie - I'll enjoy seeing what they do with the rest of it. I doubt there'll be any high drama, but it's fun to see their impression of how all that crowbar action would have gone down in real life.
Pretty awesome for a fan movie - I'll enjoy seeing what they do with the rest of it. I doubt there'll be any high drama, but it's fun to see their impression of how all that crowbar action would have gone down in real life.
Thursday, October 23, 2008
Thursday, October 16, 2008
Left 4 Dead Platform?
So Left 4 Dead is now up for preorder on Steam. Problem is, I also own a 360 now, and the only person who I KNOW will be playing the game will be playing it on there. Are any of you guys planning on playing it, and if so, on what platform(s)?
Saturday, August 16, 2008
Friday, July 18, 2008
Sunday, July 13, 2008
Monday, July 07, 2008
Charles Guiteau hates Mondays
Whew, it's been a while. I've been pretty busy - starting to look for a job for the fall (I have an app in with Game Informer, hoping to hear back from them soon), moving down to Illinois for July and getting ready to be up in Minneapolis come August. So, I haven't had a lot of time for writing. Also, I FINALLY (after I think 13 months of waiting) got into the Mythos beta, and have been getting into that over the last few days. I'll give a more comprehensive preview once I have a little more experience with it, but so far it's looking to be very, very exciting (and sadly, much more refined and enjoyable than Hellgate: London, which is by the same developer).
And a friends sent me to this site, which has such gems as this:
Edited 9/28/10, since Kate Beaton moved websites a while back and I'm too much of a newb to permalink. Also hah, Mythos. I'm glad you turned into Torchlight, eventually.
And a friends sent me to this site, which has such gems as this:
Edited 9/28/10, since Kate Beaton moved websites a while back and I'm too much of a newb to permalink. Also hah, Mythos. I'm glad you turned into Torchlight, eventually.
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