Saturday, May 26, 2007

SC2 Gameplay Demo

Looks like the Protoss have some interesting new units - and it sounds like the whole game is getting more balanced - not that the first game wasn't balanced. Now it just looks like armor type vs. damage type will make a lot more of a difference, rather than just being able to mass Carriers or Hydras and roll all over everything. Basically it looks like most units will have some sort of a counter-unit in each of the other races - even against Siege Tanks! That's pretty damn exciting.

Also, with the new terrain-jumping features, turtling should be harder, and the whole thing should just be a lot faster-paced.

Also, the Mothership: This thing is ridiculous. First, it basically has a mobile, multi-barrel ion cannon. Then, the "time bomb" - it does bullet-time for any nearby enemy unit or for incoming fire; everything just stops short of hitting it. And then:

Yes, that's a black hole. 'Nuff said.

2 comments:

Unknown said...

Sweet.

Seige Tanks already have a huge weakness.

It's called zerglings.

Unknown said...

if your only tactic is mass hydralisk//carrier then you're failing as a starcraft player. Go play some REAL maps, not $$$fastest possible ever.